I've noticed something about the Bismarck and Tirpitz.
Particularly the turret arcs of Bismarck's Turret No.
I don't mind her elite what-if hull but am sad that stock is not ターゲットの数学のゲームをヒット historical appearance.
Can we get a historical stock hull for her or maybe as a premium?
Let's start with what we visit web page now.
I know why the jet fighters were removed, but was there any particular reason as to why the torpedo bombers and dive bombers were changed?
Hakuryuu now has modified Saiun's for her torpedo bombers, and Wakusei's?
I miss the old prototype torpedo bombers and the twin-engined dive bombers, why were they removed?
I'm guessing this is because the ships were given adjusted turret rotation time to compensate for the buff EM would have given them, but now that EM doesn't give the larger buff to 6inch guns, those ships need to be given historically fast, or just faster, turret rotation times.
The problems of certain ships if there are not so many of them should be solved by ターゲットの数学のゲームをヒット their specs, not by changing the skills.
I'd rather not comment on this re-balance just yet, these ships are not being teseted in production, so it's too early for such discussion.
No smoke+napalm stuff, we think there's enough of this 360どのようにお金を入金する 資本1 the game already, no need to add more.
We are definetely NOT going to release them in 0.
Critical hit is temporary condition of the module don't mix it with total destruction, e.
Modules also have HP some don't though — engine and rudder, because we don't want absolute immobilization in gamewhen total damage received exceeds module HP, it is destroyed.
So, when a module gets hit, there's chance it breaks.
Preventative Maintenance commander skill results in: critical chance x 0,5.
Detonation is basically a crit for the magazine, but its effect is big kaboom instead of breaking a module.
There's basic explosion %chance, which increases along with damage the magazine has taken.
Mathematically, JC signal reduces the chance to 0, without any way to influence it.
Sigma value affects the density of salvo relatively to the center of ページazの近くの空きスロット渓谷 dispersion.
We don't use Sigma very often, but do sometimes for balance puproses.
Let's try to make the short explanation I will simplify some things because I want to help you with the meaningful basics, rather than post wall of text.
Eevry time you hit FIRE, there's dispersion ellipsis built.
Let us note that number of barrels do not affect the dispersion parameters, so you ターゲットの数学のゲームをヒット get improved salvo density when firing turret-by-turret.
We're targeting this mountain now.
But target lock places your aim relatively to the locked target.
Please let me know if there's additional questions.
https://casino-games.site/1/889.html feel like the USN's battleship secondaries are the least useful of all three trees right source />I know there was a range buff to them some time ago, but the battery is still weak compared to the German and IJN secondaries.
We don't have enough average player stats on her to say for sure, but let's see how BB 0.
Yes, but I don't have much to say, unfortunately.
We're on different things for now, including PvE, boxes and clans.
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